All Hytale Sound IDs — Complete Reference (753 Sounds)
HySounds is a searchable catalog of all Hytale built-in sound IDs. Use /sound 2d [ID] or /sound 3d [ID] to play sounds in-game. Enable JavaScript for the full interactive experience with search, filter, and copy features.
Creature Sounds (357)
SFX_Antelope_Alerted, SFX_Antelope_Death, SFX_Antelope_Hurt, SFX_Antelope_Run, SFX_Antelope_Walk, SFX_Bat_Alerted, SFX_Bat_Death, SFX_Bat_Hurt, SFX_Bear_Grizzly_Alerted, SFX_Bear_Grizzly_Attack, SFX_Bear_Grizzly_Death, SFX_Bear_Grizzly_Hurt, SFX_Bear_Grizzly_Run, SFX_Bear_Grizzly_Sleep, SFX_Bear_Walk, SFX_Bison_Alerted, SFX_Bison_Death, SFX_Bison_Hurt, SFX_Bison_Idle, SFX_Bison_Run, SFX_Bison_Walk, SFX_Boar_Alerted, SFX_Boar_Death, SFX_Boar_Hurt, SFX_Boar_Run, SFX_Boar_Sleep, SFX_Boar_Walk, SFX_Bunny_Alerted, SFX_Bunny_Death, SFX_Bunny_Hurt, SFX_Calf_Run, SFX_Calf_Walk, SFX_Camel_Alerted, SFX_Camel_Death, SFX_Camel_Hurt, SFX_Camel_Laydown, SFX_Camel_Run, SFX_Camel_Sleep, SFX_Camel_Wake, SFX_Camel_Walk, SFX_Chick_Alerted, SFX_Chick_Death, SFX_Chick_Hurt, SFX_Chicken_Alerted, SFX_Chicken_Death, SFX_Chicken_Hurt, SFX_Chicken_Run, SFX_Chicken_Walk, SFX_Cow_Alerted, SFX_Cow_Death, SFX_Cow_Hurt, SFX_Cow_Idle, SFX_Cow_Sleep, SFX_Cow_Walk, SFX_Crawler_Void_Alerted, SFX_Crawler_Void_Death, SFX_Crawler_Void_Despawn, SFX_Crawler_Void_Hurt, SFX_Crawler_Void_Run, SFX_Crawler_Void_Sleep, SFX_Crawler_Void_Spawn, SFX_Crawler_Void_Walk, SFX_Crocodile_Alerted, SFX_Crocodile_Death, SFX_Crocodile_Hurt, SFX_Crow_Death, SFX_Crow_Hurt, SFX_Deer_Doe_Alerted, SFX_Deer_Doe_Death, SFX_Deer_Doe_Hurt, SFX_Deer_Doe_Run, SFX_Deer_Doe_Sleep, SFX_Deer_Stag_Alerted, SFX_Deer_Stag_Death, SFX_Deer_Stag_Hurt, SFX_Deer_Stag_Run, SFX_Deer_Stag_Sleep, SFX_Deer_Walk, SFX_Dragon_Sleep, SFX_Duck_Alerted, SFX_Duck_Death, SFX_Duck_Hurt, SFX_Duck_Run, SFX_Emberwulf_Alerted, SFX_Emberwulf_Death, SFX_Emberwulf_Hurt, SFX_Emberwulf_Run, SFX_Emberwulf_Sleep, SFX_Emberwulf_Walk, SFX_Eye_Void_Alerted, SFX_Eye_Void_Attack_Blast, SFX_Eye_Void_Attack_Summon, SFX_Eye_Void_Death, SFX_Eye_Void_Fly_Movement, SFX_Eye_Void_Hurt, SFX_Eye_Void_Idle, SFX_Fen_Stalker_Alerted, SFX_Fen_Stalker_Attack_Swipe, SFX_Fen_Stalker_Death, SFX_Fen_Stalker_Eat, SFX_Fen_Stalker_Eat_Finish, SFX_Fen_Stalker_Greet, SFX_Fen_Stalker_Hurt, SFX_Fen_Stalker_Scared, SFX_Fen_Stalker_Seek, SFX_Fen_Stalker_Sniff, SFX_Feran_Death, SFX_Fish_Death, SFX_Fish_Flee, SFX_Fish_Hurt, SFX_Flamingo_Alerted, SFX_Flamingo_Death, SFX_Flamingo_Fly, SFX_Flamingo_Hurt, SFX_Fox_Alerted, SFX_Fox_Death, SFX_Fox_Hurt, SFX_Fox_Run, SFX_Fox_Sleep, SFX_Frog_Alerted, SFX_Frog_Croak, SFX_Frog_Death, SFX_Frog_Hurt, SFX_Frog_Idle, SFX_Frog_Run, SFX_Gecko_Alerted, SFX_Gecko_Death, SFX_Gecko_Hurt, SFX_Goat_Run, SFX_Goat_Walk, SFX_Goblin_Alerted, SFX_Goblin_Death, SFX_Goblin_Hurt, SFX_Goblin_Run, SFX_Golem_Earth_Alerted, SFX_Golem_Earth_Death, SFX_Golem_Earth_Hurt, SFX_Golem_Earth_Laydown, SFX_Golem_Earth_Slam_Impact, SFX_Golem_Earth_Stomp, SFX_Golem_Earth_Swing, SFX_Golem_Earth_Wake, SFX_Golem_Firesteel_Alerted_01, SFX_Golem_Firesteel_Alerted_02, SFX_Golem_Firesteel_Death, SFX_Golem_Firesteel_Laydown, SFX_Golem_Firesteel_Wake, SFX_Golem_Frost_Alerted, SFX_Golem_Frost_Death, SFX_Golem_Frost_Hurt, SFX_Golem_Frost_Laydown, SFX_Golem_Frost_Wake, SFX_Golem_Sand_Alerted, SFX_Golem_Sand_Death, SFX_Golem_Sand_Hurt, SFX_Golem_Sand_Laydown, SFX_Golem_Sand_Wake, SFX_Hedera_Scream, SFX_Horse_Alerted, SFX_Horse_Death, SFX_Horse_Hurt, SFX_Horse_Idle, SFX_Horse_Run, SFX_Horse_Sleep, SFX_Horse_Wake, SFX_Hyena_Alerted, SFX_Hyena_Death, SFX_Hyena_Hurt, SFX_Hyena_Idle, SFX_Klops_Alerted, SFX_Klops_Death, SFX_Klops_Hurt, SFX_Klops_Idle, SFX_Klops_Run, SFX_Lamb_Alerted, SFX_Lamb_Death, SFX_Lamb_Hurt, SFX_Larva_Alerted, SFX_Larva_Death, SFX_Larva_Despawn, SFX_Larva_Hurt, SFX_Larva_Spawn, SFX_Leopard_Snow_Alerted, SFX_Leopard_Snow_Death, SFX_Leopard_Snow_Hurt, SFX_Leopard_Snow_Run, SFX_Moose_Bull_Alerted, SFX_Mouse_Alerted, SFX_Mouse_Death, SFX_Mouse_Flee, SFX_Mouse_Hurt, SFX_Mouse_Run, SFX_Mouse_Sleep, SFX_NPC_Unarmed_Swing, SFX_Owl_Alerted, SFX_Owl_Death, SFX_Owl_Hurt, SFX_Pig_Alerted, SFX_Pig_Death, SFX_Pig_Hurt, SFX_Pig_Run, SFX_Pig_Walk, SFX_Pigeon_Death, SFX_Pigeon_Hurt, SFX_Piglet_Alerted, SFX_Piglet_Death, SFX_Piglet_Hurt, SFX_Piglet_Run, SFX_Rabbit_Alerted, SFX_Rabbit_Death, SFX_Rabbit_Hurt, SFX_Rabbit_Run, SFX_Rabbit_Sleep, SFX_Ram_Alerted, SFX_Ram_Death, SFX_Ram_Hurt, SFX_Ram_Run, SFX_Ram_Sleep, SFX_Raptor_Cave_Alerted, SFX_Raptor_Cave_Idle, SFX_Rat_Death, SFX_Rat_Hurt, SFX_Raven_Alerted, SFX_Raven_Death, SFX_Raven_Flee, SFX_Raven_Hurt, SFX_Rex_Alerted, SFX_Rex_Bite, SFX_Rex_Death, SFX_Rex_Hurt, SFX_Rex_Walk, SFX_Scarak_Fighter_Alerted, SFX_Scarak_Fighter_Death, SFX_Scarak_Fighter_Hurt, SFX_Scarak_Seeker_Alerted, SFX_Scarak_Seeker_Death, SFX_Scarak_Seeker_Hurt, SFX_Scarak_Seeker_Spitball_Death, SFX_Scarak_Spitball_Fire, SFX_Scorpion_Alerted, SFX_Scorpion_Death, SFX_Scorpion_Run, SFX_Scorpion_Threaten, SFX_Shark_Death, SFX_Shark_Dive, SFX_Shark_Hurt, SFX_Shark_Swim, SFX_Sheep_Alerted, SFX_Sheep_Death, SFX_Sheep_Hurt, SFX_Sheep_Run, SFX_Sheep_Sheared, SFX_Sheep_Walk, SFX_Skeleton_Alerted, SFX_Skeleton_Death_1, SFX_Skeleton_Death_2, SFX_Skeleton_Death_3, SFX_Skeleton_Death_4, SFX_Skeleton_Despawn_1, SFX_Skeleton_Despawn_2, SFX_Skeleton_Hurt, SFX_Skeleton_Mage_Spellbook_Charge, SFX_Skeleton_Mage_Spellbook_Impact, SFX_Skeleton_Praetorian_Alerted, SFX_Skeleton_Praetorian_Death_1, SFX_Skeleton_Praetorian_Death_2, SFX_Skeleton_Praetorian_Hurt, SFX_Skeleton_Praetorian_Run, SFX_Skeleton_Praetorian_Search_2, SFX_Skeleton_Praetorian_Spawn_1, SFX_Skeleton_Praetorian_Walk, SFX_Skeleton_Run, SFX_Skeleton_Search_2, SFX_Skeleton_Spawn_1, SFX_Skeleton_Spawn_2, SFX_Skeleton_Walk, SFX_Snake_Alerted, SFX_Snake_Death, SFX_Snake_Hurt, SFX_Snake_Idle, SFX_Spark_Living_Alerted, SFX_Spark_Living_Death, SFX_Sparrow_Alerted, SFX_Sparrow_Death, SFX_Sparrow_Hurt, SFX_Sparrow_Idle, SFX_Spawn_Void_Alerted, SFX_Spawn_Void_Death, SFX_Spawn_Void_Hurt, SFX_Spawn_Void_Run, SFX_Spider_Alerted, SFX_Spider_Death, SFX_Spider_Run, SFX_Spirit_Root_Alerted, SFX_Spirit_Root_Death_01, SFX_Spirit_Root_Death_02, SFX_Spirit_Root_Hurt, SFX_Spirit_Root_Spawn, SFX_Squirrel_Alerted, SFX_Squirrel_Death, SFX_Squirrel_Hurt, SFX_Squirrel_Run, SFX_Tetrabird_Alerted, SFX_Tetrabird_Death, SFX_Tetrabird_Flee, SFX_Tetrabird_Hurt, SFX_Tetrabird_Run, SFX_Tiger_Sabertooth_Alerted, SFX_Tiger_Sabertooth_Death, SFX_Tiger_Sabertooth_Hurt, SFX_Tiger_Sabertooth_Run, SFX_Toad_Rhino_Alerted, SFX_Toad_Rhino_Death, SFX_Toad_Rhino_Hurt, SFX_Toad_Rhino_Magma_Alerted, SFX_Toad_Rhino_Magma_Death, SFX_Toad_Rhino_Magma_Hurt, SFX_Toad_Rhino_Magma_Run, SFX_Toad_Rhino_Magma_Tongue_Impact, SFX_Toad_Rhino_Magma_Tongue_Whoosh, SFX_Toad_Rhino_Run, SFX_Toad_Rhino_Tongue_Impact, SFX_Toad_Rhino_Tongue_Whoosh, SFX_Trork_Alerted, SFX_Trork_Death, SFX_Trork_Hurt_01, SFX_Trork_Hurt_02, SFX_Trork_Run, SFX_Trork_Sleep, SFX_Trork_Throwing_Axe, SFX_Vulture_Alerted, SFX_Vulture_Death, SFX_Vulture_Flee, SFX_Vulture_Hurt, SFX_Warthog_Alerted, SFX_Warthog_Death, SFX_Warthog_Hurt, SFX_Warthog_Piglet_Alerted, SFX_Warthog_Piglet_Death, SFX_Warthog_Piglet_Hurt, SFX_Warthog_Piglet_Run, SFX_Warthog_Run, SFX_Warthog_Sleep, SFX_Warthog_Walk, SFX_Wolf_Alerted, SFX_Wolf_Death, SFX_Wolf_Hurt, SFX_Wolf_Run, SFX_Wolf_Sleep, SFX_Yeti_Alerted, SFX_Zombie_Alerted, SFX_Zombie_Attack_Swing, SFX_Zombie_Death, SFX_Zombie_Despawn, SFX_Zombie_Hurt, SFX_Zombie_Pursuit, SFX_Zombie_Spawn
Weapon Sounds (116)
SFX_Arrow_Fire_Hit, SFX_Arrow_Fire_Miss, SFX_Arrow_Frost_Hit, SFX_Arrow_Frost_Miss, SFX_Arrow_FullCharge_Hit, SFX_Arrow_FullCharge_Miss, SFX_Arrow_HalfCharge_Hit, SFX_Arrow_HalfCharge_Miss, SFX_Arrow_NoCharge_Hit, SFX_Arrow_NoCharge_Miss, SFX_Axe_Crude_Impact, SFX_Axe_Crude_Swing, SFX_Axe_Iron_Impact, SFX_Axe_Iron_Swing, SFX_Axe_Special_Impact, SFX_Axe_Special_Swing, SFX_Blunderbuss_Bullet_WhizBy, SFX_Blunderbuss_Fire, SFX_Blunderbuss_Hit, SFX_Blunderbuss_Load, SFX_Blunderbuss_Miss, SFX_Blunderbuss_No_Ammo, SFX_Bow_No_Ammo, SFX_Bow_T1_Block_Impact, SFX_Bow_T1_Draw, SFX_Bow_T1_Raise, SFX_Bow_T1_Shoot, SFX_Bow_T1_Swing, SFX_Bow_T2_Draw, SFX_Bow_T2_Shoot, SFX_Bow_T2_Signature_Loop, SFX_Bow_T2_Signature_Nock, SFX_Bow_T2_Signature_Shoot, SFX_Club_Special_Impact, SFX_Club_Special_Swing, SFX_Club_Steel_Impact, SFX_Club_Steel_Swing, SFX_Club_Wood_Impact, SFX_Club_Wood_Swing, SFX_Daggers_T1_Guard, SFX_Daggers_T1_Pounce, SFX_Daggers_T1_Slash_Impact, SFX_Daggers_T1_Stab_Impact, SFX_Daggers_T1_Swing, SFX_Daggers_T1_Swing_Double, SFX_Daggers_T2_Guard, SFX_Daggers_T2_Slash_Impact, SFX_Daggers_T2_Stab_Impact, SFX_Daggers_T2_Swing, SFX_Daggers_T2_Swing_Double, SFX_Flail_Charge, SFX_Flail_Swing, SFX_Hand_Crossbow_T1_Block_Impact, SFX_Hand_Crossbow_T1_Raise, SFX_Hand_Crossbow_T1_Shove, SFX_Hand_Crossbow_T2_Load, SFX_Hand_Crossbow_T2_Reload_Start, SFX_Handgun_Fire, SFX_Hatchet_T1_Swing_RL_Local, SFX_Hatchet_T2_Impact_Nice, SFX_Hoe_T1_Swing_Down_Local, SFX_Hoe_T1_Till, SFX_Light_Melee_T1_Block, SFX_Light_Melee_T1_Guard_Hit, SFX_Light_Melee_T1_Impact, SFX_Light_Melee_T1_Lunge, SFX_Light_Melee_T1_Shove, SFX_Light_Melee_T1_Swing, SFX_Light_Melee_T2_Block, SFX_Light_Melee_T2_Guard_Break, SFX_Light_Melee_T2_Guard_Hit, SFX_Light_Melee_T2_Lunge, SFX_Light_Melee_T2_Lunge_Charge, SFX_Light_Melee_T2_Swing, SFX_Longsword_Special_Impact, SFX_Longsword_Special_Swing, SFX_Mace_T1_Block_Impact, SFX_Mace_T1_Impact, SFX_Mace_T1_Swing, SFX_Mace_T1_Swing_Charged, SFX_Mace_T2_Impact, SFX_Mace_T2_Signature_Impact, SFX_Mace_T2_Signature_Launch, SFX_Mace_T2_Swing, SFX_Mace_T2_Swing_Charged, SFX_Pickaxe_T1_Swing_Down_Local, SFX_Rifle_Fire, SFX_Shears_Activate, SFX_Shield_T1_Break, SFX_Shield_T1_Impact, SFX_Shield_T1_Raise, SFX_Shield_T1_Swing, SFX_Shield_T2_Impact, SFX_Shield_T2_Raise, SFX_Shield_T2_Swing, SFX_Shovel_T1_Swing_RL_Local, SFX_Shovel_T2_Impact_Nice, SFX_Spear_Impact, SFX_Spear_Lunge, SFX_Spear_Miss, SFX_Spear_Projectile_Impact, SFX_Spear_Throw, SFX_Spear_Throw_Charge, SFX_Sword_T1_Swing, SFX_Sword_T1_Swing_Down, SFX_Sword_T2_Impact, SFX_Sword_T2_Swing, SFX_Sword_T2_Swing_Down, SFX_T1_Impact_Blunt, SFX_Tool_T1_Swing, SFX_Tool_Watering_Can_Water, SFX_Torch_Impact, SFX_Torch_Swing, SFX_Unarmed_Impact, SFX_Unarmed_Swing, SFX_Weapon_Charge_Swing
Magic & Spell Sounds (46)
SFX_Bomb_Fire_Goblin_Bounce, SFX_Bomb_Fire_Goblin_Hit, SFX_Bomb_Fuse, SFX_Deployable_Totem_Heal_Despawn, SFX_Deployable_Totem_Heal_Effect_Local, SFX_Deployable_Totem_Heal_Spawn, SFX_Deployable_Totem_Slowing_Despawn, SFX_Deployable_Totem_Slowing_Effect_Local, SFX_Deployable_Totem_Slowing_Spawn, SFX_Effect_Burn_Local, SFX_Effect_Burn_World, SFX_Effect_Poison_Local, SFX_Effect_Poison_World, SFX_Egg_Hit, SFX_Egg_Miss, SFX_Fireball_Bounce, SFX_Fireball_Death, SFX_Fireball_Miss, SFX_Goblin_Lobber_Bomb_Bounce, SFX_Goblin_Lobber_Bomb_Death, SFX_Goblin_Lobber_Bomb_Miss, SFX_GunPvP_Assault_Rifle_Bullet_Death, SFX_GunPvP_Handgun_Bullet_Death, SFX_Ice_Ball_Death, SFX_Outlander_Hunter_Arrow_Hit, SFX_Outlander_Hunter_Arrow_Miss, SFX_Portal_Neutral, SFX_Portal_Neutral_Open, SFX_Portal_Neutral_Teleport_Local, SFX_Projectile_Poop_Hit, SFX_Rubble_Bounce, SFX_Rubble_Hit, SFX_Staff_Flame_Consume_Charge_1, SFX_Staff_Flame_Consume_Charge_2, SFX_Staff_Flame_Consume_Charge_3, SFX_Staff_Flame_Consume_Charge_4, SFX_Staff_Flame_Fireball_Impact, SFX_Staff_Flame_Fireball_Launch, SFX_Staff_Flame_Flamethrower, SFX_Staff_Flame_Flamethrower_End, SFX_Staff_Flame_Flamethrower_Impact, SFX_Staff_Flame_Trap_Deploy, SFX_Staff_Flame_Trap_Despawn, SFX_Staff_Flame_Trap_Loop, SFX_Staff_Ice_Shoot, SFX_Tornado
Block & Material Sounds (134)
SFX_Bone_Break, SFX_Bone_Hit, SFX_Bone_Land, SFX_Bone_Walk, SFX_Bramble_MoveIn, SFX_Branch_Break, SFX_Branch_Hit, SFX_Branch_Land, SFX_Branch_Walk, SFX_Bush_Break, SFX_Bush_Hit, SFX_Bush_MoveIn, SFX_Cactus_Break, SFX_Cactus_Hit, SFX_Cactus_Large_Hit, SFX_Cactus_Small_Break, SFX_Cactus_Small_Hit, SFX_Clay_Pot_Large_Break, SFX_Clay_Pot_Large_Hit, SFX_Clay_Pot_Large_Walk, SFX_Clay_Pot_Small_Break, SFX_Clay_Pot_Small_Hit, SFX_Clay_Pot_Small_Walk, SFX_Cloth_Break, SFX_Cloth_Hit, SFX_Cloth_Land, SFX_Cloth_Walk, SFX_Cocoon_Active, SFX_Cocoon_Break, SFX_Cocoon_Build, SFX_Cocoon_Hit, SFX_Cocoon_Walk, SFX_Coins_Land, SFX_Coins_Walk, SFX_Crystal_Break, SFX_Crystal_Hit, SFX_Crystal_Walk, SFX_Default_Break, SFX_Default_Build, SFX_Default_Clone, SFX_Default_Harvest, SFX_Default_Land, SFX_Default_Walk, SFX_Dirt_Break, SFX_Dirt_Hit, SFX_Dirt_Land, SFX_Dirt_Walk, SFX_Eggsac_Active, SFX_Fern_Break, SFX_Fern_MoveIn, SFX_Flame_Break, SFX_Flame_Build, SFX_Flame_Default_Loop, SFX_Gem_Break, SFX_Gem_Emit_Loop, SFX_Glass_Break, SFX_Grass_Break, SFX_Grass_Hit, SFX_Grass_Land, SFX_Grass_Walk, SFX_Gravel_Break, SFX_Gravel_Hit, SFX_Gravel_Land, SFX_Gravel_Walk, SFX_Ice_Break, SFX_Ice_Hit, SFX_Ice_Land, SFX_Ice_Walk, SFX_LeavesGround_Break, SFX_LeavesGround_Hit, SFX_LeavesGround_Land, SFX_LeavesGround_Walk, SFX_Leaves_Break, SFX_Leaves_Hit, SFX_Leaves_Walk, SFX_Metal_Break, SFX_Metal_Build, SFX_Metal_Hit, SFX_Metal_Land, SFX_Metal_Walk, SFX_Mud_Break, SFX_Mud_Hit, SFX_Mud_Land, SFX_Mud_Walk, SFX_Mushroom_Break, SFX_Mushroom_Harvest, SFX_Ore_Break, SFX_Ore_Hit, SFX_Plant_Break, SFX_Plant_Hit, SFX_Plant_MoveIn, SFX_Plushie_Break, SFX_Plushie_Build, SFX_Poop_Bounce, SFX_Poop_Break, SFX_Poop_Hit, SFX_Poop_Walk, SFX_Reeds_MoveIn, SFX_Rope_Break, SFX_Rope_Land, SFX_Rope_Walk, SFX_Sand_Break, SFX_Sand_Hit, SFX_Sand_Land, SFX_Sand_Walk, SFX_Seeds_Place, SFX_Snow_Break, SFX_Snow_Hit, SFX_Snow_Land, SFX_Snow_Walk, SFX_Soft_Break, SFX_Soft_Hit, SFX_Soft_Land, SFX_Soft_Walk, SFX_Sticks_Break, SFX_Stone_Break, SFX_Stone_Coffin_Open_Close, SFX_Stone_Harvest, SFX_Stone_Hit, SFX_Stone_Land, SFX_Stone_Walk, SFX_Tall_Grass_MoveIn, SFX_Trashpile_Land, SFX_Trashpile_Walk, SFX_Water_MoveIn, SFX_Water_MoveOut, SFX_Web_MoveIn, SFX_Window_Break, SFX_Window_Stone_Break, SFX_Wood_Break, SFX_Wood_Build, SFX_Wood_Hit, SFX_Wood_Land, SFX_Wood_Walk
Player Sounds (21)
SFX_Player_Climb_Down, SFX_Player_Climb_Side, SFX_Player_Climb_Up, SFX_Player_Death, SFX_Player_Death_Drown, SFX_Player_Fall, SFX_Player_Glide_Motion, SFX_Player_Glide_Stationary, SFX_Player_Hurt, SFX_Player_Hurt_Burn, SFX_Player_Hurt_Drowning, SFX_Player_Hurt_Fall, SFX_Player_Jump, SFX_Player_Mantle, SFX_Player_Roll, SFX_Player_Slide, SFX_Player_Swim, SFX_Player_Swim_Fast, SFX_Player_Swim_Jump, SFX_Player_Unarmed_Swing_Left, SFX_Player_Unarmed_Swing_Right
UI & Environment Sounds (48)
SFX_Avatar_Powers_Disable, SFX_Avatar_Powers_Disable_Local, SFX_Avatar_Powers_Enable, SFX_Avatar_Powers_Enable_Local, SFX_Brazier_Break, SFX_Brazier_Build, SFX_Campfire_Break, SFX_Campfire_Build, SFX_Campfire_Default_Loop, SFX_Candle_Default_Loop, SFX_Candle_Off, SFX_Cauldron_Bubbling, SFX_Cauldron_Bubbling_Small, SFX_Chest_Wooden_Close, SFX_Chest_Wooden_Open, SFX_Consume_Bread_Local, SFX_Crops_Grow, SFX_Crops_Grow_Stage_Complete, SFX_Divine_Respawn, SFX_Door_Ancient_Close, SFX_Door_Ancient_Open, SFX_Door_Crude_Close, SFX_Door_Crude_Open, SFX_Door_Desert_Close, SFX_Door_Desert_Open, SFX_Door_Jungle_Close, SFX_Door_Jungle_Open, SFX_Door_Lumberjack_Close, SFX_Door_Lumberjack_Open, SFX_Door_Temple_Dark_Close, SFX_Door_Temple_Dark_Open, SFX_Door_Temple_Light_Close, SFX_Door_Temple_Light_Open, SFX_Door_Wooden_Close, SFX_Door_Wooden_Open, SFX_Env_Emit_Geyzer, SFX_Generic_Crafting_Failed, SFX_Health_Potion_High_Drink, SFX_Health_Potion_Low_Drink, SFX_Memories_Unlock_Local, SFX_Ping, SFX_Potion_Drink_Success, SFX_Stamina_Potion_Success, SFX_Torch_Default_Loop, SFX_Torch_Off, SFX_Torch_On_Loop, SFX_Unbreakable_Block, SFX_Wisp_Lamp_Loop
Crafting Station Sounds (31)
SFX_Alchemy_Bench_Close, SFX_Alchemy_Bench_Craft, SFX_Alchemy_Bench_Open, SFX_Arcane_Workbench_Close_Local, SFX_Arcane_Workbench_Craft, SFX_Arcane_Workbench_Open_Local, SFX_Armour_Bench_Close, SFX_Armour_Bench_Craft, SFX_Armour_Bench_Open, SFX_Bench_Placeholder, SFX_Campfire_Close_Local, SFX_Campfire_Open_Local, SFX_Campfire_Processing, SFX_Campfire_Processing_End, SFX_Campfire_Processing_Failed, SFX_Furnace_Bench_Close, SFX_Furnace_Bench_Open, SFX_Furnace_Bench_Processing, SFX_Furnace_Bench_Processing_Complete, SFX_Furnace_Bench_Processing_End, SFX_Furnace_Bench_Processing_Failed, SFX_Lumbermill_Bench_Close, SFX_Lumbermill_Bench_Open, SFX_Weapon_Bench_Close, SFX_Weapon_Bench_Craft, SFX_Weapon_Bench_Open, SFX_Workbench_Close, SFX_Workbench_Craft, SFX_Workbench_Open, SFX_Workbench_Upgrade_Complete_Default, SFX_Workbench_Upgrade_Start_Default
Frequently Asked Questions
How do I play sounds in Hytale?
Use the built-in server commands: /sound 2d [SFX_ID] for global sounds, or /sound 3d [SFX_ID] ~ ~ ~ for positional sounds. Add --all to play for all online players. Example: /sound 2d SFX_Wolf_Death
How many sounds does Hytale have?
Hytale has 753 unique built-in sound IDs across 7 categories: Creatures (357), Blocks (134), Weapons (116), UI/Environment (48), Magic (46), Crafting (31), and Player (21).
What is the format of Hytale sound IDs?
All Hytale sound IDs follow the pattern SFX_[Entity]_[Action]. For example: SFX_Wolf_Death, SFX_Skeleton_Spawn_1, SFX_Golem_Earth_Wake.
How do I add sounds to a Hytale mod?
In NPC role JSON configs, use WorldSoundEventId (all nearby players hear), LocalSoundEventId (only triggering player), HitSoundEventId, DeathSoundEventId, and DespawnSoundEventId fields.